Patch Notes 74.13
One of SBB's biggest updates to date, with overhauled visuals and more!
Welcome to Patch Notes for version 74.13! We are excited to bring you a huge update here, with a new board, new frames, tons of new art, bug fixes, feature improvements, and a bunch of balance changes. As we tweeted last week, we will continue to work on new content and updates, and we are happy to bring you this big patch just in time for the holidays. Cheers!
New Board & Frames!
Earlier this year, we previewed new card frames and a new board to match. After a lot of hard work, they're finally here! We're proud to present this new look that matches our vision.
The new board and frames, along with all the artwork we've been updating since this summer, will set the tone for Storybook Brawl's visual experience going forward.
More Leaderboard Stats
The leaderboard has a new horizontal position, and includes a few extra goodies when hovering over a player there. In addition to their hero's abilities and the player's level, you now see counters for winstreaks and number of treasures. It also shows the overall alignment of their team - 'Good', 'Evil' or 'Neutral' based on whichever is most prevalent, or 'Unaligned'' if it's tied. Note that these stats aren't updated in real time, you see a snapshot from the start of the phase.
While the original theme we all know and love has served us well, it's time for something different. The new music system features multiple pieces and dynamically changes throughout the game. This is just the start, as this gives us more powerful tools to tailor the game's music going forward.
New Player Experience
Alongside the visual and music updates, we've also overhauled new players' introduction to the game. The tutorial is now more in-depth, introducing new mechanics over multiple games and features the first implementation of voiceovers in-game!
You'll notice a new face when playing through the tutorial - meet Iggy! This new Hero is exclusive to the new player experience (for now).
If you would like to try out the tutorial, log out from your SBB account through the options menu, then pick "I'm New" on the landing screen.
New Untapped Costume & Updated Hero Frame
Dragon Sculptor Geppetto is joining Untapped.gg Premium's exclusive cosmetics - subscribers choose a Hero costume & emotes set to keep every 90 days. We're also shipping the first upgrade to the Untapped Hero Frame!
The Sphinx -> Same hero power, add "When you have 20 or less health, you see 2 spells in your shops"
Sphinx has needed a little love for a while, and seeing multiple spells works nicely with its hero power. It was a bit too much to start out with that ability, so the health gate has it kick in midway through the game (or sooner if you're having a particularly tough game).
Mordred -> Now plays your leftmost character in hand instead of your strongest.
This is a minor power level buff, as you have more optionality with what Mordred summons. It avoids the awkwardness of needing to sell a high-strength character, making it more of a quality-of-life change than anything else.
Cursed Throne -> Level 2
Cursed Throne is one of the more fun Treasures, and was a little too weak at Level 3. By making it Level 2, you can get started on your Royal Monster build earlier.
Summoning Portal -> Level 5, +2/+2
Summoning Portal enables various Summon builds, such as Animals and The Great Pumpkin, and the new version is powerful enough to push you in those directions more often.
Evil Eye -> Level 5
After trying Evil Eye at Level 4, we've decided it's too strong, and moved it back up to Level 5. Slay builds now have two desirable Level 5 Treasures to search for, making it a little less consistent that they have the perfect comp.
Ugly Gosling Helm -> Level 4 +10/+10
Ugly Gosling Helm was one of the least-picked Level 5 Treasures, so swapping this and Summoning Portal (with a number adjustment as needed) gives you another stat Treasure to take at level 4 when you are behind.
Remove Book of Heroes
Remove The Ark
Both of these Treasures weren't really getting there, and we've removed them as a result. Book of Heroes was an oddball, and relied on facing specific opponents (while also having pseudo-Slay without saying the keyword), and The Ark was just not a build-around worth going for very often.
Wretched Mummy -> 3/1
This buff gives Trophy Hunter and Muerte some help, while also making Mummy a stronger character to buy even without combos.
Fairy Godmother -> "Your good characters have +2/+2"
The old version of Fairy Godmother led to long (and strange) fights, while also being weak in most comps. This version is cleaner and has a more clear application, and still gives Good comps something to build around in the midgame.
The Chupacabra -> "Slay: Your monsters everywhere have +1 attack"
The Chupacabra is now more of a long-term Monsters build-around than a way to pump your Sporko or Baba Yaga, and the goal is to give Monsters a new angle to pump their team in the long game. It's especially good with Pumpkin, even if you eventually transition off The Chupacabra.
Ride of the Valkyries -> +4 Attack
Ride of the Valkyries lagged behind most other spells, and now is something you are more likely to buy if you need help winning a brawl.
Remove Cat's Call
Cat's Call was one of the more frustrating spells to play against, especially since you often didn't realize it was coming until it popped. It was also the strongest combat spell in the midgame, and even in the lategame some builds could really take advantage of it. We want to see what the world without Cat's Call looks like, even if it isn't necessarily gone for good.
Several cards were renamed:
- Wizard's Test (was Merlin's Test)
- Zebracorn (was Rainbow Unicorn)
- Wicked Witch of the East (was Wicked Witch of the West)
- Good Witch of the South (was Good Witch of the North)
- Candy Cannon (was Candy Rain)
- Magic Runes (was Rune Stones)
- Up the Ante (was Reckless Wager)
Bug Fixes & Improvements
- Abilities that spawn multiple simultaneous tokens (ex. Three Big Pigs) now have unique artwork for each token.
- Volume option for "Timer" has been replaced with "Alerts"
- Devices will no longer go in to sleep mode while playing
- Revived Juliet will now correctly spawn with new art with Reduplicator
- Brave Princess now considered to "have Slay" for all purposes at all times even when quest is complete (e.g. Bad Moon, Cloak of the Assassin)
- Costumes now display their name properly during a match
- Profile have been temporarily disabled for this build (you won't see your last board)
- There is no sound fx that plays when entering hero select
This patch is one of our biggest updates to date, and we're excited to hear about your experience with it. Remember to use
F8 in-game to report bugs, and join our Discord to share other feedback!